
REALM 01 · FIVE POSITIONS
The Sun King's Court
The power and brilliance of the summer sun.
Sunburst emblems, golden banners and regal collector artwork in gold, ivory and royal amber.
Planned reward: Sun King's Court Badge

COLLECT//PLAY · Season 01 · Chapter 02
SIX REALMS OF THE SUN
A Celebration of the Longest Day
Proposed 19–20 June 2027
10:00 AM–6:00 PM both days, proposed · Venue to be announced
£25 per person, per day · £400 vendor full weekend
Concept artwork · Venue and dates unconfirmed · All sales closed
Six districts · Five mixed-category positions each
Realms describe the atmosphere, not product categories. Cards, gaming, comics, artists, makers, jewellery, memorabilia, figures and specialist display products mix throughout.

REALM 01 · FIVE POSITIONS
The power and brilliance of the summer sun.
Sunburst emblems, golden banners and regal collector artwork in gold, ivory and royal amber.
Planned reward: Sun King's Court Badge

REALM 02 · FIVE POSITIONS
Nature, growth and creativity.
Woodland motifs, botanical illustrations and glowing forest details in moss, forest green and warm gold.
Planned reward: Emerald Grove Badge

REALM 03 · FIVE POSITIONS
Fire, transformation and renewal.
Original phoenix illustrations, flame motifs and metallic copper, crimson and molten gold.
Planned reward: Phoenix Forge Badge

REALM 04 · FIVE POSITIONS
Ancient mysteries and celestial alignment.
Standing stones, original carved symbols and imagined sun-alignment artwork in slate and amber.
Planned reward: Stone Circle Badge

REALM 05 · FIVE POSITIONS
The boundary between daylight and darkness.
Silver stars, violet skies, moonlit landscapes and mysterious treasures.
Planned reward: Twilight Vale Badge

REALM 06 · FIVE POSITIONS
Discovery, achievement and the culmination of the journey.
A monumental solar gateway and premium collectible artwork in radiant gold, ivory and charcoal.
Planned reward: Solstice Gate Badge
The Sun King's Court
SOL-COURT-01 → SOL-COURT-05
The Emerald Grove
SOL-GROVE-01 → SOL-GROVE-05
The Phoenix Forge
SOL-PHOENIX-01 → SOL-PHOENIX-05
The Stone Circle
SOL-STONE-01 → SOL-STONE-05
The Twilight Vale
SOL-TWILIGHT-01 → SOL-TWILIGHT-05
The Solstice Gate
SOL-GATE-01 → SOL-GATE-05
Not a physical floor map. Venue dimensions, exits, visibility, accessible circulation and safety approval are required before layout finalisation. No maze or blocked exits. Allocation sequences prevent three consecutive vendors of the same primary category.